4-Component Vector

#include <graphics/vec4.h>
struct vec4

Two component vector structure.

float vec4.x

X component

float vec4.y

Y component

float vec4.z

Z component

float vec4.w

W component

float vec4.ptr[4]

Unioned array of all components


void vec4_zero(struct vec4 *dst)

Zeroes a vector

Parameters:
  • dst – Destination


void vec4_set(struct vec4 *dst, float x, float y, float z, float w)

Sets the individual components of a 4-component vector.

Parameters:
  • dst – Destination

  • x – X component

  • y – Y component

  • z – Z component

  • w – W component


void vec4_copy(struct vec4 *dst, const struct vec4 *v)

Copies a vector

Parameters:
  • dst – Destination

  • v – Vector to copy


void vec4_from_vec3(struct vec4 *dst, const struct vec3 *v)

Creates a 4-component vector from a 3-component vector

Parameters:
  • dst – 4-component vector destination

  • v – 3-component vector


void vec4_add(struct vec4 *dst, const struct vec4 *v1, const struct vec4 *v2)

Adds two vectors

Parameters:
  • dst – Destination

  • v1 – Vector 1

  • v2 – Vector 2


void vec4_sub(struct vec4 *dst, const struct vec4 *v1, const struct vec4 *v2)

Subtracts two vectors

Parameters:
  • dst – Destination

  • v1 – Vector being subtracted from

  • v2 – Vector being subtracted


void vec4_mul(struct vec4 *dst, const struct vec4 *v1, const struct vec4 *v2)

Multiplies two vectors

Parameters:
  • dst – Destination

  • v1 – Vector 1

  • v2 – Vector 2


void vec4_div(struct vec4 *dst, const struct vec4 *v1, const struct vec4 *v2)

Divides two vectors

Parameters:
  • dst – Destination

  • v1 – Dividend

  • v2 – Divisor


void vec4_addf(struct vec4 *dst, const struct vec4 *v, float f)

Adds a floating point to all components

Parameters:
  • dst – Destination

  • dst – Vector

  • f – Floating point


void vec4_subf(struct vec4 *dst, const struct vec4 *v, float f)

Subtracts a floating point from all components

Parameters:
  • dst – Destination

  • v – Vector being subtracted from

  • f – Floating point being subtracted


void vec4_mulf(struct vec4 *dst, const struct vec4 *v, float f)

Multiplies a floating point with all components

Parameters:
  • dst – Destination

  • dst – Vector

  • f – Floating point


void vec4_divf(struct vec4 *dst, const struct vec4 *v, float f)

Divides a floating point from all components

Parameters:
  • dst – Destination

  • v – Vector (dividend)

  • f – Floating point (divisor)


void vec4_neg(struct vec4 *dst, const struct vec4 *v)

Negates a vector

Parameters:
  • dst – Destination

  • v – Vector to negate


float vec4_dot(const struct vec4 *v1, const struct vec4 *v2)

Performs a dot product between two vectors

Parameters:
  • v1 – Vector 1

  • v2 – Vector 2

Returns:

Result of the dot product


float vec4_len(const struct vec4 *v)

Gets the length of a vector

Parameters:
  • v – Vector

Returns:

The vector’s length


float vec4_dist(const struct vec4 *v1, const struct vec4 *v2)

Gets the distance between two vectors

Parameters:
  • v1 – Vector 1

  • v2 – Vector 2

Returns:

Distance between the two vectors


void vec4_minf(struct vec4 *dst, const struct vec4 *v, float val)

Gets the minimum values between a vector’s components and a floating point

Parameters:
  • dst – Destination

  • v – Vector

  • val – Floating point


void vec4_min(struct vec4 *dst, const struct vec4 *v, const struct vec4 *min_v)

Gets the minimum values between two vectors

Parameters:
  • dst – Destination

  • v – Vector 1

  • min_v – Vector 2


void vec4_maxf(struct vec4 *dst, const struct vec4 *v, float val)

Gets the maximum values between a vector’s components and a floating point

Parameters:
  • dst – Destination

  • v – Vector

  • val – Floating point


void vec4_max(struct vec4 *dst, const struct vec4 *v, const struct vec4 *max_v)

Gets the maximum values between two vectors

Parameters:
  • dst – Destination

  • v – Vector 1

  • max_v – Vector 2


void vec4_abs(struct vec4 *dst, const struct vec4 *v)

Gets the absolute values of each component

Parameters:
  • dst – Destination

  • v – Vector


void vec4_floor(struct vec4 *dst, const struct vec4 *v)

Gets the floor values of each component

Parameters:
  • dst – Destination

  • v – Vector


void vec4_ceil(struct vec4 *dst, const struct vec4 *v)

Gets the ceiling values of each component

Parameters:
  • dst – Destination

  • v – Vector


int vec4_close(const struct vec4 *v1, const struct vec4 *v2, float epsilon)

Compares two vectors

Parameters:
  • v1 – Vector 1

  • v2 – Vector 2

  • epsilon – Maximum precision for comparison


void vec4_norm(struct vec4 *dst, const struct vec4 *v)

Normalizes a vector

Parameters:
  • dst – Destination

  • v – Vector to normalize


void vec4_transform(struct vec4 *dst, const struct vec4 *v, const struct matrix4 *m)

Transforms a vector

Parameters:
  • dst – Destination

  • v – Vector

  • m – Matrix